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    Class TickingDown

    This component can send date and time information with a low load to the Text or TextMeshProUGUI uGUI component.

    Inheritance
    System.Object
    IntervalBase
    TickingDown
    Inherited Members
    IntervalBase.Interval
    IntervalBase.InternalUpdateView()
    IntervalBase.Start()
    Namespace: black.kit.toybox
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class TickingDown : IntervalBase
    Remarks

    Usage (in the inspector of Unity Editor):

    1. Add this component or prefab to the scene.
    2. Specify the Text (and|or) TextMeshProUGUI component to display the date and time.
    3. Specify the format to display the date and time.
    4. Specify the interval to update the date and time.

    Fields

    NAME_TEXT

    The property name of the format.

    Declaration
    public const string NAME_TEXT = ""
    Field Value
    Type Description
    System.String

    NAME_TEXT_MESH

    The property name of the format.

    Declaration
    public const string NAME_TEXT_MESH = ""
    Field Value
    Type Description
    System.String

    Methods

    UpdateView()

    Update the view of the UI.

    Declaration
    public override void UpdateView()
    Overrides
    IntervalBase.UpdateView()

    ValidateInspector()

    Validate the inspector.

    Declaration
    protected override bool ValidateInspector()
    Returns
    Type Description
    System.Boolean

    Whether the inspectors are valid.

    Overrides
    IntervalBase.ValidateInspector()
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